Bard is the place to discover and license production music for your video project. Bard searched from over 1.5 million songs across some of the best licensable music catalogs on the internet. Easily search through songs with a simple keyword system, and clearly see what licenses and prices work for your project before committing to purchasing music. Transparent, simple, and straight forward. The way buying licensed music should be.
Sonic Bloom’s Bard is drastically simplifying the way media creators find production music on the internet. Instead of searching hundreds of different sites for music, Bard searches them for you.. Search through inventories of top libraries, including Pond5, Jamendo, and Audio Jungle; with more coming soon. That way you can spend a lot less time searching, and a lot more time finding the best song for your project. With over 1.3 million pieces of music, there is sure to be something that fits your video, podcast, website or videogame.
Bard is currently in Alpha, and is rapidly undergoing functionality changes. Sign up now for free, and let us know what kind of features you would like to see next!
Sonic Bloom’s Bard is currently available for Adobe Premiere Pro, and web.
ADOBE PREMIERE PRO
BARD ALPHA – VERSION 0.0.3
Koreographer is a Unity Plugin that simplifies the process of synchronizing music in your video game. It’s simple editing interface allows Unity developers to map rhythms, beats, notes, volume and other dynamics of the music to events in the game. Koreographer is used by developers to create rhythm games, make any game more cinematic, enhance game environments with music, and create new controls and music-driven gameplay.
Eric is a Boston-based game designer, programmer, audio engineer, and founder of Sonic Bloom. Eric has over 7 years developing music-based games and audio tools. He has worked for a diverse set of game developers including Tokyo-based iNiS, and Fire Hose Games where he was an engineer on Rock Band Blitz. Eric founded Sonic Bloom to focus on making musical games and game development tools to enhance the emotional impact of music in games and digital experiences. Eric holds a degree in computer science from Dartmouth College.
Justin is a start-up consultant, software project manager and seasoned scrum master who has been working with technology startups in the Boston area for more than 7 years including Litl, Scout, Psydra games and others. At SonicBloom Justin wears many hats including business development, marketing, and project management. Early in his career Justin worked as a project lead for music software company Harmonix Music Systems where he directed improvements to the RockBand franchises among others. Justin holds a BFA in Computer Graphics and Animation from the Savannah College of Art and Design.
Market Position and Tech Support
Games, Branded Solutions, Advertising
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