Disbelief

Founded in 2014 by an experienced team of industry veterans, Disbelief has offices in Cambridge, MA and Chicago, IL. We’ve since helped multiple titles ship on console, VR, and PC.

We care deeply about quality. We strive to be responsive to client needs and anticipate future problems. We approach problems with a steady hand and try to reduce the chaos of game development, not increase it. We value ingenious solutions to our clients’ problems and work beyond the limitations of off the shelf technology.

Disbelief’s founding team has had a lifelong passion for working on video game technology. Before we formed Disbelief, our core team was the Core Technology Team for BioShock Infinite at Irrational Games. Earlier than our stint at Irrational games, we were the core of the programming team for John Woo Presents Stranglehold at Midway Games. Members of our team have also worked on Psi-Ops: The Mindgate ConspiracyNBA Ballers: PhenomMortal Kombat: Deadly AllianceDisney’s Guilty Party and more.

Different teams have different working styles, and Disbelief focuses on being flexible to how you want to work. We can be virtually embedded in your team or work autonomously on a carved out task. Clear and frequent communication is something we take seriously, so we’ll always keep you up to date on our progress.

  • Custom tech solutions in many areas such as graphics, systems, physics, and tools
  • VR development
  • Profiling and optimization
  • Bugfixing
  • Ports
  • Middleware integration expertise (Havok, PhysX, Scaleform, many others)
  • Client-side integration with platform online services (PSN, Live, Steam)

Industry Focus

Games

Tech Focus

Xbox, VR

Unreal

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