“Vampire: The Masquerade” released in 1991 and quickly became a bestselling roleplaying game about controversial subjects and the human condition, seen through the eyes of monsters. Since then, the World of Darkness has evolved into a vast universe of personal horror and White Wolf have had its many different brands appearing in over 850 books, TV-series, video games and events around the world
White Wolf Entertainment develops the IP and create the meta plot for several brands but with focus on World of Darkness. By working with licensing business relationships to make sure we’re working with the best creators, developers and artists on the planet! We develop for transmedia meaning physical games and books, digital products like video games, events and larps as well as for linear media.
Created over 25 years ago, its vast legacy of books, tv-series and games have influenced generations of supernatural fiction. Explore a seductive, dark and menacing vision of a world infiltrated by monsters, beginning with a lavish 5th edition of the classic tabletop roleplaying game Vampire: The Masquerade. Get ready to take your part in a thought-provoking and mature tale, told through video-games, comics, tabletop games and much more. The temptation is real.
Originally conceived as a reimagination of the World of Darkness, Chronicles is the ultimate tool for monstrous tabletop roleplaying. Play as one of a dozen creature types across as many compatible games, set in broken reflection of our own time. It’s hundreds of books are designed for players and storytellers who want to craft their own version of it’s modern gothic setting. Embrace your own shade of darkness with Vampire: The Requiem 2nd edition and a vast catalogue of companion games and supplements. Chronicles of Darkness is developed and published by Onyx Path Publishing.
Body. Mind. Soul. Go! Jump into your favorite anime series or super-hero comic book with “Big Eyes, Small Mouth” and “Silver Age Sentinels”, two tabletop role-playing games using the fast and elegant Tri-stat system. We have a licensed partner developing this beloved generic tabletop RPG system and it’s two most famous settings. Keep an eye at this place for more information about this in the future.
Chosen by fate, touched by the gods, you are one of the Exalted. The breathtaking vastness of Creation is yours to explore and conquer as you struggle find your place in an age of splendor, sorrow and strife. No ordinary hero is a match for you as you lay waste to dozens of enemies with a single blow, command the elements to raise mountains and let darkness into your soul to peer deep into the secrets of the past. Exalted is an epic High Fantasy setting like no other. Influenced more by global, nonwestern myth and Anime than by Tolkien or D&D, the world of Exalted is a monumental and highly praised work of the imagination where unexpected wonders await at every turn. The 3rd edition of the tabletop roleplaying game is available now. And that’s just the beginning. Exalted TTRPG is developed and published by Onyx Path Publishing under license from White Wolf Entertainment.
|ANNOUNCED DATE||ACQUIRER||TARGET COMPANY||AMOUNT (M)||CITY||COUNTRY|
|10/29/15||Paradox Interactive||White Wolf Publishing||–||Stockholm||Sweden|
MANAGER – SHAMS JORJANI
LEAD STORYTELLER – MARTIN ERICSSON
EDITOR IN CHIEF – KARIM MUAMMAR
BUSINESS DEVELOPER – DHAUNAE DE VIR
ARTIST AND EDITOR – TOMAS ARFERT
A Message From White Wolf
My name is Shams Jorjani, VP of Business Development at Paradox Interactive and interim manager at White Wolf Publishing. I wanted to inform you of some changes that will be implemented at White Wolf, starting immediately.
Sales and printing of the V5 Camarilla and Anarch books will be temporarily suspended. The section on Chechnya will be removed in both the print and PDF versions of the Camarilla book. We anticipate that this will require about three weeks. This means shipping will be delayed; if you have pre-ordered a copy of Camarilla or Anarchs, further information will follow via e-mail.
In practical terms, White Wolf will no longer function as a separate entity. The White Wolf team will be restructured and integrated directly into Paradox Interactive, and I will be temporarily managing things during this process. We are recruiting new leadership to guide White Wolf both creatively and commercially into the future, a process that has been ongoing since September.
Going forward, White Wolf will focus on brand management. This means White Wolf will develop the guiding principles for its vision of the World of Darkness, and give licensees the tools they need to create new, excellent products in this story world. White Wolf will no longer develop and publish these products internally. This has always been the intended goal for White Wolf as a company, and it is now time to enact it.
The World of Darkness has always been about horror, and horror is about exploring the darkest parts of our society, our culture, and ourselves. Horror should not be afraid to explore difficult or sensitive topics, but it should never do so without understanding who those topics are about and what it means to them. Real evil does exist in the world, and we can’t ever excuse its real perpetrators or cheapen the suffering of its real victims.
In the Chechnya chapter of the V5 Camarilla book, we lost sight of this. The result was a chapter that dealt with a real-world, ongoing tragedy in a crude and disrespectful way. We should have identified this either during the creative process or in editing. This did not happen, and for this we apologize.
We ask for your patience while we implement these changes. In the meantime, let’s keep talking. I’m available for any and all thoughts, comments and feedback, on firstname.lastname@example.org.
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