Audiokinetic

215 St Jacques St, Montreal, Quebec, Canada

Website

1(514) 499-9100

Audiokinetic is the leading global provider of cross-platform audio solutions for the interactive media and gaming industries. Our middleware solutions, including the award-winning Wwise and SoundSeed, empower sound designers and audio programmers with a cost effective, comprehensive authoring tool and audio engine for creating immersive interactive experiences. Working with Wwise increases productivity and creativity while saving time and money across the audio production of any interactive projects.

 

Wwise Spatial Audio is a family of built-in spatial audio features complemented by in-house and 3rd party plug-ins that seamlessly integrate with the Wwise production workflow. Wwise Spatial Audio specializes in sound propagation, virtual acoustics, and spatially informed audio rendering. As a continuing research field at Audiokinetic, many new spatial audio features, plug-ins, and partnerships can be expected in the coming years.

Wwise features an open API and integrates easily into in-house game engines and the world’s top commercial game engines.

The new Wwise Authoring API allows the comprehensive integration of Wwise into any engine, tool, or application. It is usable from any Internet-capable language, operating system, or environment.

Plugins: Audiokinetic has developed a series of premium plug-ins that target the specific needs of interactive sound design and enhance the Wwise experience.

The new Wwise Authoring API allows the comprehensive integration of Wwise into any engine, tool, or application. It is usable from any Internet-capable language, operating system, or environment.

Wwise features an open API and integrates easily into in-house game engines and the world’s top commercial game engines.

 

Engaging our services is a great way to leverage our expertise towards the specific needs of your audio project. We offer a variety of consulting options that will improve both your efficiency and productivity. Our Services can help you minimize disruptions and downtime, fully exploit the power of the software, and gain that competitive advantage that sets your game apart.

Our services include:

  • Tailored development
  • Workflow improvements
  • Project evaluation
  • Integration support
  • Training

Audiokinetic was founded in 2000 by Martin H. Klein, President and CEO. Klein, working with a group of dedicated veterans and experts from the music, film, and gaming industries, set out to develop Wwise, the integrated audio authoring middleware. Their goal was to help audio programmers and sound designers provide truly immersive gaming experiences.

 

ANNOUNCED DATE ACQUIRER TARGET COMPANY AMOUNT (M) CITY
1/8/19 Sony Interactive Entertainment Audiokinetic Montreal, Quebec

Industry Focus

Games, Location-Based Ent., VR/AR/MR, Automotive, Viz / Sim

Unity3D, Unreal, Lumberyard, Other

Company Details

2000

11-50

Private

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Posted in Audio and Software Dev Tools

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