We develop the new generation of 3D texturing tools and content platforms: Substance Painter, Substance Designer and Substance Source. With most AAA game studios using our tools, Substance has become the industry standard for creating next-generation PBR (Physically Based Rendering) assets. Our tools are also rapidly expanding to the Film, Design and Architecture industries.
Games, Film, Broadcast, Educational / Training, Design, Advertising
Unity3D, Unreal, Max3D, Maya, Cinema4D, Substance
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